The darkness ii get to the baesment3/16/2023 In contrast, the spiders-a typical combat might have some combination of electric spiders, enormous spiders, gaze spiders, and stone spiders-were mostly just annoying. There were dozens and dozens of such combats. Spiders, Pets of Kalistes, and more Drow. I still don't think I reloaded as much as I did against the dragons, at least on a per-fight basis, but it became tiresome to have to micromanage every combat. You have to pay close attention to who's been hit and try to get the others with the melee characters-characters who, once you cross the planes, are working with substandard equipment. Even multiple castings doesn't guarantee anything. With other creatures, a single "Fireball" will handle that, but with Drow, a good 30-50% of them will avoid the damage. Thus, when battle begins, the goal is to make sure every Drow takes damage every round, before they can cast. If you don't stop them before they cast spells, they'll hit you with "Fireball," "Ice Storm," "Hold Person," and "Hold Monster." The Pets of Kalistes are capable of "Disintegrate" as well.Ī typical combat of the region: driders, Drow champions, spiders. They're all capable of spellcasting, and they have a decent chance of shrugging off your magic, depending on your level (Null Null laid it all out in an informative comment recently). Drow are a tough bunch, moreso in this game than I recall from past ones. The Drow appeared immediately in Zhentil Keep and didn't stop until I was back in the Realms after killing Kalistes. In the process, I fought approximately one billion combats with Drow, driders (including a special type called "Pets of Kalistes"), and spiders. It took almost as long as the entire game up to this point. But to defeat Kalistes, I had to cross an 8 x 16 Zhentil Keep map, several small tower maps, a full-sized basement map, two more 16 x 16 maps of Drow, a large overland area with at least half a dozen small 10 x 10 maps, and finally three more full 16 x 16 maps. To defeat Thorne, I had to cross through three precursor maps before reaching his realm, which was just a standard 16 x 16 map. The areas of the game that do not directly lead to a Pool of Darkness are, I imagine, optional.Īs I wrap around the Moonsea, the paths to the lieutenants are getting longer. I'm clearly going to have to travel to all four planes-stopping at Elminster's Limbo on the way-and kill all four lieutenants. Each of the lieutenants is plotting an invasion from his or her own plane, with transitions between their planes and the Realms possible through the Pools of Darkness. The opening screens show Bane plotting to take over the Realms with four lieutenants. The game's structure became clearer in the process of defeating Thorne and the next lieutenant, Kalistes. In an effort to end my last playing session at an obvious stopping point, I played much more than I should have, meaning that I'm either going to have to summarize a lot of the adventures or this post is going to be very, very long. I have to try to make sure that every one of them takes damage every round. A typical combat in this session with dozens of Drow.
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