Tera rising game stock3/15/2023 The content updates pre- Rising were barely even worth mentioning. The only event I really remember from TERA when it was pay to play was the original Dracoloth event. The above is not to say that the dead boring quest grinding to 60 is gone - nor is the gear disparity at 60 - but over the past two or three months En Masse has been doing a very good job of keeping players updated, adding new content, and providing fun events to shake things up a bit. I say all of this, because the way TERA is being handled seems to be very different now. Content updates were slow and not very impressive, and the tiny pieces of new content weren't enough to hold interest. Treeshark patrolled the forums and Vassago would hang out on the Lumbertown bridge and gank lowbies, but outside of those instances EME and the entire GM team were relatively silent. To make the above worse, En Masse was relatively silent during my time with TERA under subscription and in the early months of Rising. Uninspired quests, the no-fun endgame gear grind, and the huge gear disparity between tiers at 60 brought my entertainment to a halt on more than one occasion. It was all fun and games until I sat back and wondered why I was going through the typical MMO motions in a game touted for its combat system and "skill-based" PvP. I am likely to repeat this cycle soon enough.ĭespite TERA's unique combat, the game's lack of content overall - especially at endgame - was what chased me off in my previous stints with the game. I had fun, lost interest, and quit again. I laughed, cried, quit, and eventually came back.
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